Saturday, November 26, 2022

2019 pc games. The 50 best games of 2019

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- The 10 best PC games of | PCWorld 













































     


Best PC Video Games for - Metacritic.The 50 best games of - Polygon



  Total War: Three Kingdoms. Sekiro: Shadows Die Twice.    

 

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Some of my favorite games this year? I wanted them to make it. I still do! Know that it hurt me just as much to axe it. This was a really, really strong year, and truth be told that fact is more important than any arbitrary award. But it rises above nostalgia in a way few remakes ever manage. For a series this old to reinvent itself?

To scrape off some of the accumulated cruft? And everywhere, remnants of a lost language, glyphs the player needs to translate either through context or guesswork. Get a translation wrong, it might affect the way your character sees the entire story going forward. An ancient graveyard or simple garden?

Religious artifact or junk? The choice is yours. Remedy, and its eccentric use of live action video, its knack for picking the right licensed song for the right moment. But mostly Remedy, and its willingness to keep experimenting. Control is the culmination of two decades of idiosyncrasies , groundwork laid by Max Payne and Alan Wake and Quantum Break. All of them were flawed, but diamonds in the rough. Real-time reflections are the real deal.

My favorites are the bears, which will climb pretty much any tree you give them, perching a hundred feet in the air and staring curiously at your guests. You know what they say: One has to know the rules to break them.

Baba Is You. Rock Is Push. Wall Is Stop. Flag Is Win. Rules begging to be broken. Or at least manipulated. The rules can be split and recombined, each word an atom you can push around a grid.

If Wall Is Stop and you need to get past? Push the Stop away so it just reads Wall Is …nothing. Better yet, change it so you are the wall, or Wall Is You. But I did grow up with it. But the real joy is in exploring this weird time capsule, where soda is advertised with terrible dad-rock jingles, where every website features at least one spinning GIF and one flashing piece of text, where hit counters are still an integral part of the decor, and where neighborhood spats play out for the entire world to see.

Maybe not. Few manage the pivot to open-world as artfully as Metro though. Those cramped corridors still exist in the world, run-down bunkers and collapsing buildings and rusting shipwrecks strewn about the frozen banks of the Volga and the dried-up Caspian Sea.

Exodus is exactly what I wanted, a triumphant capstone for a series I feared might never get one. Two years ago we included a short experimental game called Stories Untold on our Game of the Year list. What happened and why? It almost took home the prize here as well. I went back and forth, back and forth multiple times in creating this list, and while all the games are ostensibly tied for number two on this list, some came closer to the top than others.

Outer Wilds is a fantastic detective story. A galaxy in miniature, trapped in a time loop, where every event plays out over 22 minutes like clockwork. There are no upgrades, no unlocks. The only element that improves is you—your knowledge of the various planets and how they connect, your control over your ship, your understanding of the underlying mystery. If you knew exactly what to do and where to go, you could finish Outer Wilds in 22 minutes.

And yet it will probably take you upwards of 10 hours , making progress one crucial piece of information and one death at a time until it all clicks into place. There are some annoyances in the back half, with key events locked to certain parts of the timeline, leaving you to twiddle your thumbs before you can make progress.

Those once-per-cycle moments are also what make Outer Wilds special though, and without them it would be a lesser adventure. What could push past Outer Wilds for the win? Another detective story, coincidentally. One day, RPGs work a certain way. The next, you wish they were all a bit more like Disco Elysium. And this is a text- friendly RPG, one wherein interviewing a suspect might trigger six paragraphs about a fictional car in this fictional universe, or a soliloquy about the nature of reality, or maybe just a dad joke.

Invest a lot of points into Encyclopedia? You may be able to pinpoint the make and model of the gun used, but your conversations will be littered with useless trivia as well. Spend them on Shivers? It sets a new bar for RPGs—the type of bar that gets people to wax nostalgic about Planescape: Torment two decades after its release, or Vampire: The Masquerade — Bloodlines. Two decades later, what is there left to write about Age of Empires II? And farms that automatically replenish instead of taunting you with that shicka-shicka-shicka sound!

Bonus points if Judgment comes over as well. For a long time I enjoyed everything but the story. But then all those lonesome hunting trips endeared Arthur Morgan to me, and as the stakes ramped up I found myself more and more invested in getting him free of Dutch, finding him a happy farm somewhere and making a life for him. I wanted it anyway though. The journey is long and meandering, but maybe it needed to be. I spent the early hours annoyed by how damn slow the story unfurled, but now I wonder: If it were any faster, would the emotional payoff be as high?

I doubt it.



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